Played through it twice, it was so nice to discover what effects the cards had on the first time and have the wonder of new experiences. The second one I strived for the best ending I could get, and because of the cards I was dealt, or perhaps the order I used them, fell short. But that's the whole game's purpose, hah. I really enjoyed this!
I like the idea of using a random selection of cards to get through your challenges! It was really cool seeing the different effects the cards can have. Played it multiple times and really enjoyed myself.
I made all of the "wrong" choices and got a very pleasant ending. I'm really happy with this game! Eventually I'll play through it again. This is something I can see myself returning to.
There's quite a lot of branching throughout: you can easily run through a second time without repeating a single encounter for the bulk of the game, after that it depends partly what sort of deck you get to begin with. The ending can play out in quite a few different ways too - based on your description, I'm actually not certain which you found!
Hmm, I don't think I can do spoiler tags here so uh... SPOILER WARNING FOR ANYONE WHO DOESN'T WANNA READ-
But uhh, so I avoided pretty much every nice-looking town and shelter and path. I just took the scary-looking paths. Had three unicorns, two spiders, four snakes. I saved a snake and came upon my destiny, but I didn't use it. So she thanked me and decided that she wanted to tag along with me and learn a thing or two.
It was very sweet. Also another playthrough ended with me giving her a horse. I haven't tried to kill her yet and at this point I like her too much!
Definitely enjoyed my experience -- I've not yet tried the game a second time, though might do so eventually. That said, my first ending definitely felt quite nice -- was definitely going for more of a 'Paragon' ending, and it worked out well with what I had.
I'm really glad you managed to get the kind of ending you were aiming for on your first try. One of my concerns about this was that there's a significant amount of trial-and-error involved in working out what the cards' effects are (and which locations lend themselves to what), so a run of unlucky guesses during a first run is liable to shut a player out of certain endings early on.
Just one play so far, but I will do so again. Very enjoyable, with great writing and interesting game mechanics via the cards. I'd love to see you create a much longer, broader game, with increased choices and consequences.
Thanks for giving it a go! I've actually got quite a range of other games already written, but not yet made them available on Itch specifically. I'm hoping to take the opportunity to improve them a little before I do. Project Procrustes might be close to what you're looking for, though: it allows you to create your own character and plays out very differently depending on your choices.
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Played through it twice, it was so nice to discover what effects the cards had on the first time and have the wonder of new experiences. The second one I strived for the best ending I could get, and because of the cards I was dealt, or perhaps the order I used them, fell short. But that's the whole game's purpose, hah. I really enjoyed this!
I like the idea of using a random selection of cards to get through your challenges! It was really cool seeing the different effects the cards can have. Played it multiple times and really enjoyed myself.
I made all of the "wrong" choices and got a very pleasant ending. I'm really happy with this game! Eventually I'll play through it again. This is something I can see myself returning to.
There's quite a lot of branching throughout: you can easily run through a second time without repeating a single encounter for the bulk of the game, after that it depends partly what sort of deck you get to begin with. The ending can play out in quite a few different ways too - based on your description, I'm actually not certain which you found!
Hmm, I don't think I can do spoiler tags here so uh... SPOILER WARNING FOR ANYONE WHO DOESN'T WANNA READ-
But uhh, so I avoided pretty much every nice-looking town and shelter and path. I just took the scary-looking paths. Had three unicorns, two spiders, four snakes. I saved a snake and came upon my destiny, but I didn't use it. So she thanked me and decided that she wanted to tag along with me and learn a thing or two.
It was very sweet. Also another playthrough ended with me giving her a horse. I haven't tried to kill her yet and at this point I like her too much!
Definitely enjoyed my experience -- I've not yet tried the game a second time, though might do so eventually. That said, my first ending definitely felt quite nice -- was definitely going for more of a 'Paragon' ending, and it worked out well with what I had.
I'm really glad you managed to get the kind of ending you were aiming for on your first try. One of my concerns about this was that there's a significant amount of trial-and-error involved in working out what the cards' effects are (and which locations lend themselves to what), so a run of unlucky guesses during a first run is liable to shut a player out of certain endings early on.
Just one play so far, but I will do so again. Very enjoyable, with great writing and interesting game mechanics via the cards. I'd love to see you create a much longer, broader game, with increased choices and consequences.
Thanks for giving it a go! I've actually got quite a range of other games already written, but not yet made them available on Itch specifically. I'm hoping to take the opportunity to improve them a little before I do. Project Procrustes might be close to what you're looking for, though: it allows you to create your own character and plays out very differently depending on your choices.
Thanks – I'd already taken a look at your site and seen your other games. Will hopefully give a few a go sometime soon.
I played this several times in a row, to get all the plot and had a lot of fun doing so! The art is really beautiful and the story was touching.
Great work!
So glad you liked it! I was hoping there'd be enough to the story that people would give it more than one go.