Not really! I can imagine maybe two on-screen cursors - one controlled with arrow keys, the other with WASD - or possibly even just a few pre-set angles (so AQWED would shoot an arm out in a particular direction) but my guess is that it would feel almost very different to the mouse version.
Then again, I could quite easily add keyboard buttons so you could use, say, the left/right arrow keys to grab with the left/right arm even if it were still dependent on the mouse to aim. Would that make any difference?
Yeah - left button, left arm; right button, right arm.
I’m wondering if I should put that in the game rather than just the description. (I also realised today that I never added any music, so it might be due an update.)
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Ha, that was fun! I liked the change in mechanics in space. Have you considered adding keyboard support?
Not really! I can imagine maybe two on-screen cursors - one controlled with arrow keys, the other with WASD - or possibly even just a few pre-set angles (so AQWED would shoot an arm out in a particular direction) but my guess is that it would feel almost very different to the mouse version.
Then again, I could quite easily add keyboard buttons so you could use, say, the left/right arrow keys to grab with the left/right arm even if it were still dependent on the mouse to aim. Would that make any difference?
There are 2 arms?!
Yeah - left button, left arm; right button, right arm.
I’m wondering if I should put that in the game rather than just the description. (I also realised today that I never added any music, so it might be due an update.)
Very silly. Equally frustrating at times due to the arms slow speed. The space part was pretty neat though.